The religion is mainly derived from the practices of the antediluvian Moravian Church mixed with local Miskito animism. As of 2666, It is found along the eastern coasts of Honduras and Nicaragua mainly in the Kingdom of Moskitia. This is episode 1 of Crusader Kings 2 (CK2) After the End gameplay. This wiki will collect the lore created by the users and the mod itself, allowing for an easy exploration of the mod's content for all players. Have you ever felt as if After the End is a bit too serious or shallow? Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. Still, despite their Christianization, the Moskito people held on to many animist indigenous traditions such as belief in divine dreams, strange omens, a fascination with the moon, and the concept of an impersonal 'Father' figure. Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. Note: when a character converts to another religion, their children below 6 will also usually be converted. This is a submod for the After the End Fan Fork which adds a few things to post-apocalyptic America: - the Marxian religion group, which venerates the Communist Manifesto. Christianity is one of the 6 religious groups represented in Crusader Kings II, and the only group playable without paid expansions (though its mechanics are expanded by Sons of Abraham).. So what? Their holy sites are spread out across the continent, and only a powerful international movement can recover them. Any input is appreciated and strategy guides are welcome! Notable new features []. Lovecraft, Masonic Lore, based on the belief of a secret society with magic powers, and Lore of the Diabolical Pact, based on the belief that the ancestors only survived the Event because of this mysterious agreement. I don't usually do CK2 stuff so it's a new thing for me, hope y'all enjoy it. Upon reformation, a holy order, known as the Freemasons, will become available to the Occultists. The Falling Star faith has five holy sites: As of 2666, only two of the holy sites (Ramas and Ahuas) are within the lands of the Falling Star faithful. Pressure mounts from all sides as the world begins to be slowly be reclaimed by the reborn America. While not the most fleshed out, I'm enjoying playing as a pirate (Brethren) king who constantly raids off the coast of weak Americanists. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. Because a majority of Tengri land belong to nomads, they have no temples in most of their holy sites, forcing the player to build them. This applies to events, religions, cultures, and everything that can be imagined. Literally meaning Dance in Honor of the Gods, Candomblé is highly focused on ritual music and dance, and shares many of it's other beliefs with Santeria, believing in a single god, Oludumaré, and many lesser spirits, Orishas. Holy Sites include settings from some of the Holy Texts and areas pertaining to them. Notes: 1. Unfortunately, the Falling Star faith has no notable unique mechanics in-game but does have two general features: After the end:A ck2 mod Wikia is a FANDOM Games Community. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. The Occultists are a pagan religion, and can therefore be reformed the normal way. The … Meanwhile, Santa Ana in San Salvador is held by Sagrado Corazon adherents, Suchiapa in Textla Gutierrez is held by a member of the Uahomche faith, and Dangriga in Dzuluinicob is held by Rastafarians under the banner of the Caribbean Empire. https://ate-ck2.fandom.com/wiki/Falling_Star?oldid=4526. With them, they brought their unique Christian faith. The religion is mainly derived from the practices of the antediluvian Moravian Church mixed with local Miskito animism. After the End Fan Fork is a fan-made continuation of the original post-apocalyptic North America mod for Crusader Kings 2, After the End.. When the faith is reformed, Occultists are given the option to switch beliefs. Later, other Protestant denominations along with the Catholic Church also took root along the Mosquito Coast, but the Moravian Church maintained its dominance in the region. This was to prevent the game from crashing when nomads/tribals raze a holy site. Patriarchate of Rome: Kingdoms of Italy, Aquitaine, Aragon, Asturias, Bavaria, Burgundy, England, France, Frisia, Germany, Ireland, León (only after 20 December 910), Lotharingia, Naples, Navarra, Portugal and Sicily. While remaining steadfast to traditional Christian doctrines derived from the Moravian Church, the Moskitian form of Christianity also incorporated several indigenous aspects into its teachings. As of 2666, It is found along the eastern coasts of Honduras and Nicaragua mainly in the Kingdom of Moskitia. (Not individual cultures - culture groups.) Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings.The game was released on February 14, 2012. They are divided into three sects of worship; Elder Lore, Masonic Lore, and Lore of the Diabolical Pact. Occultists are a group of pagans, generally considered by most to be unholy demon-worshipers. And with no After the End for CK3 even in production, the mod is going to lose players. The Christianization of the Miskito people occurred ages ago in the imperial period of the antediluvian world. CK3's scripting engine and hardcoded mechanics are so radically different from anything in CK2 that it's less a question of what we will keep and more a question of what we can salvage. They are for the most part centered in New England with enclaves in Northern New Brunswick, parts of Cote Nord, and in Northern Alabama and Mississippi. Take your favorite fandoms with you and never miss a beat. Take your favorite fandoms with you and never miss a beat. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. Heresies are in parenthesis. 3. Upon reformation, a holy order, known as the Freemasons, will become available to the Occultists. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. A sequel, Crusader Kings III, was released on September 1, 2020. Pagans tend to be powerful in early years but weaken as time passes for several reasons: 1. The project started in August 2014.The last version (0.9) was released in March 2017.Beginning of 2018 the mod creator announced that the mod was effectively on hiatus, and that the team would let other modders fork the project.A project named After the End Fan Fork is focusing on making the mod fully compatible with the current CK2 patch, incorporate new vanilla gameplay features from recent patches, and add entirely … Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. Lovecraft or Stephen King. https://ate-ck2.fandom.com/wiki/Occultists?oldid=5010. The Occultist beliefs are formed from the few pieces of "Ancient Lore" that survived the Event, most likely including works by authors such as H.P. However, the longer the faith goes unreformed, the weaker it becomes. While the base setting is the same, the mod has changed a lot, becoming very different from its predecessor. This collection includes the main After the End Fan Fork mod, as well as the various portrait packs and music submod. After the End Fanfork is a Crusader Kings 2 Mod based on the now discontinued mod "After the End". According to the detailed records of the Moskitian monarchy, the ancient kings of Moskitia were first evangelized by members of the Protestant Moravian Church from Old Europe. The head of the reformed faith, the "Supreme Orient", will always be the Theurge (priest) of Boston, and has the same abilities most heads of religion do. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. Following the royal family's conversion, the people of Moskitia readily adopted the religion. The head of the reformed faith, the "Supreme Orient", will always be the Theurge (priest) of Boston, and has the same abilities most heads of religion do. After the Event, the Moskito people reformed the great Moskitian Kingdom and spread out across old Nicaragua and Honduras. Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. The Occultists are a pagan religion, and can therefore be reformed the normal way. The Norse are Pagans centered in Pre-War Minnesota, Wisconsin, and the northern peninsula of Michigan, who believe that the Gods of their Norse ancestors struck down humanity because they had grown soft and weak. Candomblé is an Afro-syncretic religion based on the practices of West African tribes mixed with the Catholic beliefs of Portuguese slavers. https://steamcommunity.com/sharedfiles/filedetails/?id=1802910507 This is a directory to the various religions in After The End. If you want to keep up with this mod's developments, please subscribe to our subreddit or check out our Paradox Forums thread. Since 2.4.1, when a temple that is designated a holy site is destroyed, the province becomes the holy site instead, but the value of the province for moral authority is reduced by half. To remedy this, the modern Norse continue in the way of their Viking ancestors, raiding, pillaging, and conquering all who stand in their way. However, if you can suggest ways of creating or inserting references in a clever fashion, please suggest so. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. Powerful regional despots on Cuba and Hispaniola and on scattered isla… However, stability is very low, and you have little control over your realm. They largely rely on spending piety to raise groups of peasants and can hold rallies to boost piety gain. The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… Note that you need the appropriate DLC for each portrait pack to function - check the individual pages for specific requirements. Empress Portia spent many years bringing much of the region together under her control, ruled from Kingston on the island of Jamaica, which to this day remains the capital of the Empire. No After the End spinoff mods are canon, because the After the End universe does not have an official canon. The faith is seperated into three sects of belief; Elder Lore, which is based off the teachings of H.P. Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. I've started playing the latest release of After the End and I'm already hooked.. Is there a personal favorite faction or religion to play as among those who enjoy this mod? Each sect gives characters a +1 and -1 modifier to a certain trait. After the End - Wild Wild Wasteland For After the End v0.5f. 2. Powerful Pagan CBs allo… @al-Sayyid I understand, but just from a logistical standpoint, with the main dev not around and a new game coming out, Ck2 is going to massively drop in player count. This is the biggest brain mod I have yet to find. After decades of conquest and consolidation, the Empress is now aging and unable to bear further children. The Falling Star faith is a Christian religion championed by the Miskito people in the post-Event world. In that case, look no further for Wild Wasteland has your back! Called 'Falling Star' after the traditional Moravian Star and the Moskitian theory of falling satellites and missiles during the Event, the religion became the chosen faith of the new Moskitian kings. After the end:A ck2 mod Wikia is a FANDOM Games Community. Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. The Falling Star faith is a Christian religion championed by the Miskito people in the post-Event world. After the End CK3 is not going to be a 1:1 copy or "port" of the Fan Fork, because that would be impossible anyway. The Empire is one of the youngest realms in game, having been founded in 2620 by the Marquess of Jamaica only 46 years before the game starts. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. The five historical pentarchs (baron-tier bishops of the historical episcopal sees) will always act as autocephalous patriarch of rulers in their respective de jure kingdom and other associated kingdoms: 1. This is a fan-made wiki made for the documentation of the lore, religions, and mechanics found in the After the End mod. 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